Hepler - Master of Forms

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A strange Tank who protects allies in battle with his signature transfiguration magic.

Ultimate - Unlocks at Level 1

Form Shift

Hepler enters Altered Form, dealing
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230%
+
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35%
damage to all enemies within
2
tiles and taunting them for
5s.
He also gains
4
Spark stacks. While Hepler is in Altered Form, Remedial Class and Extra Credit are enhanced and have shorter cooldowns, but each costs 1 Spark stack to cast. When Hepler runs out of Spark stacks, he reverts to his True Form, dealing
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230%
+
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35%
damage to all enemies within
2
tiles and blinding them for
5s.

Level 2 | Unlocks at Level 51
Increases the damage dealt when entering Altered Form to
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260%
+
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35%,
and increases the damage dealt when reverting to True Form to
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260%
+
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35%.

Level 3 | Unlocks at Level 111
Increases the damage dealt when entering Altered Form to
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290%
+
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35%,
and increases the damage dealt when reverting to True Form to
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290%
+
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35%.

Level 4 | Unlocks at Level 171
Increases the damage dealt when entering Altered Form to
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320%
+
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35%,
and increases the damage dealt when reverting to True Form to
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320%
+
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35%.

Level 5 | Unlocks at Level 231
Increases the damage dealt when entering Altered Form to
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350%
+
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35%,
and increases the damage dealt when reverting to True Form to
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350%
+
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35%.
Skill 1 - Unlocks at Level 11

Remedial Class

Cooldown: 12s
While in True Form, Hepler unleashes destructive magic at an enemy, dealing
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300%
+
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30%
damage and reducing the target's Haste by
60
for
3
+
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0.3s.
While in Altered Form, Hepler strikes the target with powerful blows, dealing
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360%
+
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45%
damage to the target and enemies within
1
tile around them, and stunning them for
3
+
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0.3s.

Level 2 | Unlocks at Level 71
While in True Form, increases the Haste reduction from Hepler's magic attack to
70.
While in Altered Form, increases the damage of Hepler's powerful blow to
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390%
+
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45%.

Level 3 | Unlocks at Level 131
While in True Form, increases the Haste reduction from Hepler's magic attack to
80.
While in Altered Form, increases the damage of Hepler's powerful blow to
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420%
+
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45%.

Level 4 | Unlocks at Level 191
While in True Form, increases the Haste reduction from Hepler's magic attack to
90.
While in Altered Form, increases the damage of Hepler's powerful blow to
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450%
+
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45%.
Skill 2 - Unlocks at Level 31

Extra Credit

Cooldown: 12s
While in True Form, Hepler casts a healing spell on the weakest ally, healing them for
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130%
+
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16%
HP per second for
6s.
While in Altered Form, Hepler casts a healing spell on the
3
weakest allies and grants them toughened skin, healing them for
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130%
+
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16%
HP per second for
6s
and granting them a
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400%
+
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64%
shield for
15s.

Level 2 | Unlocks at Level 91
Increases HP restored by the healing spell to
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140%
+
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16%
per second and the shield value gained from toughened skin to
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480%
+
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64%.

Level 3 | Unlocks at Level 151
Increases HP restored by the healing spell to
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150%
+
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16%
per second and the shield value gained from toughened skin to
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560%
+
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64%.

Level 4 | Unlocks at Level 211
Increases HP restored by the healing spell to
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160%
+
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16%
per second and the shield value gained from toughened skin to
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640%
+
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64%.
Unlocks at Legendary+

Hero Focus

Reduces damage taken by
9%
during battle. While in Altered Form, further reduces damage taken by
6%.

Level 2
Reduces damage taken by
12%
during battle. While in Altered Form, further reduces damage taken by
8%.

Level 3
Reduces damage taken by
15%
during battle. While in Altered Form, further reduces damage taken by
10%.
EX. Skill - Unlocks at Mythic+

Fur-ious Rescue

When a battle starts, Hepler protects the frontmost adjacent allied hero. The first time that ally would take a fatal blow they instead ignore the damage. At the same time, Hepler heals the ally and grants them toughened skin for
5s,
and transforms them into a small animal that runs toward the back of the battlefield. While in animal form, the ally becomes invincible for
3s.

Level 2 | Unlocks at EX. +5
Increases the duration of healing and toughened skin granted by this skill to
7s.

Level 3 | Unlocks at EX. +10
Hepler gains ATK equal to
30%
of the protected ally's initial ATK, while that ally gains max HP equal to
40%
of Hepler's initial HP. The ATK Hepler gains from this skill cannot exceed
80%
of his own initial ATK.

Level 4 | Unlocks at EX. +15
Increases the duration of healing and toughened skin granted by this skill to
9s.
Unlocks at Supreme+

Enhance Force

Whenever Hepler spends Spark stacks, he and the protected ally permanently increase their Phys & Magic DEF by
6%
and reduce their damage taken by
3%,
stacking up to
10
times.

Tales

Tale 1
1
Most Maulers become warriors.
Hepler, however, chose to become a mage. In pursuit of greater magical mastery, he left his warm homeland and traveled to the Lightbearer Empire, a place renowned for its rich magical tradition.
Tale 2
2
After arriving in the empire,
Hepler became adept in transfiguration. He often transformed into an owlbear just to stay warm, and with so much practice, his shapeshifting advanced at an astonishing pace.
Tale 3
3
When he first arrived, his greatest struggle was adjusting to the local cuisine. For reasons he still cannot understand, people there insist on adding far too many unnecessary vegetables to their meals.
Tale 4
4
Hepler once mistook
Zorya's
gargoyle form for transfiguration. Waiting outside her classroom as an owlbear to ask about it, he ended up frightening several preparatory students.
Tale 5
5
During his years teaching at the Lyceum,
Hepler has personally evaluated every meat restaurant near the academy. Local shop owners adore him. If you want to find a great barbecue place near campus, he's the one to ask.
Tale 6
6
Hepler struggles terribly with the cold. One winter day, the classroom's temperature-control spell malfunctioned. Too frozen to speak, he ended up teaching the entire lesson in owlbear form.
Tale 7
7
Among the animals living around the academy, there's a long-standing legend of a brave, righteous, and strangely philosophical figure known as "Lord Owlbear". No one's quite sure when the story began spreading.
Tale 8
8
Hepler isn't picky about clothing. He only has two requirements: First, it must be warm. Second, it must allow him to transform easily. Unfortunately, those two requirements rule out most outfits...
Tale 9
9
"Remember this: On the path of magic, what matters most is not power, nor what you can gain from magic—but learning to love magic, and to respect it." —
Hepler, on the first day of each class
Tale 10
10
To most people, court mages represent the pinnacle of magical achievement.
Hepler disagrees. In his view, royal mages are missing one crucial quality: reverence for magic itself.
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