Gunnar - Iron Doom




A Tank who specializes in heavy bombardment, supporting allies with powerful long-range fire.
Ultimate - Unlocks at Level 1
Annihilation Directive
When a battle starts, if there is an ally placed 1 tile behind Gunnar, he summons a Doomfield at that ally's location, increasing their normal attack range by and ATK by +
3% of Gunnar's initial ATK. He and the ally remain steadfast until Gunnar is defeated, or until after the ally leaves the Doomfield. During battle, Gunnar locks onto and prioritizes attacking the enemy targeted by the ally standing on his Doomfield.
Active. Gunnar deals
320% +
30% damage 2 times to all enemies within 2 tiles of the target tile, then launches a Doomsday Meteor that deals
470% +
50% damage to all enemies within range and sets the ground on fire for Enemies standing in the fire take
80% +
8% damage every second and lose Vitality. When cast automatically, Gunnar prioritizes targeting the enemy area that allows him to hit the most enemies.
3
25%

3s




15s.


40
Level 2 | Unlocks at Level 51
Increases Doomsday Meteor's damage dealt to all enemies within range to
490% +
50%.


Level 3 | Unlocks at Level 111
Increases Doomsday Meteor's damage dealt to all enemies within range to
510% +
50%.


Level 4 | Unlocks at Level 171
Increases Doomsday Meteor's damage dealt to all enemies within range to
530% +
50%.


Level 5 | Unlocks at Level 231
Increases Doomsday Meteor's damage dealt to all enemies within range to
550% +
50%.


Skill 1 - Unlocks at Level 11
Bombing Engine
Cooldown: 10sInitial Cooldown: 3s
Gunnar fires his cannons 6 times, each time dealing
65% +
8% damage to all enemies adjacent to his locked-on target. If there is a Doomfield active, the ally within the Doomfield will also launch 6 coordinated attacks, dealing damage to the locked-on target equal to +
1% their max HP and stunning them for This damage cannot exceed Gunnar's
100%.


6%

0.5s.

Level 2 | Unlocks at Level 71
Each cannon strike deals
70% +
8% damage to all enemies adjacent to Gunnar's locked-on target.


Level 3 | Unlocks at Level 131
Each cannon strike deals
75% +
8% damage to all enemies adjacent to Gunnar's locked-on target.


Level 4 | Unlocks at Level 191
Each cannon strike deals
80% +
8% damage to all enemies adjacent to Gunnar's locked-on target.


Skill 2 - Unlocks at Level 31
Absolute Defense
Cooldown: 12s
Gunnar lets out a roar, granting himself a shield that absorbs
450% +
60% damage. He also grants a shield that absorbs
400% +
40% damage for to every ally behind him.
If there is a Doomfield active, the Doomfield gets strengthened, increasing the ATK SPD of the ally within it by +
4 for




6s
40

8s.
Level 2 | Unlocks at Level 91
Increases the value of the shield Gunnar gives himself to
500% +
60%.


Level 3 | Unlocks at Level 151
Increases the value of the shield Gunnar gives himself to
550% +
60%.


Level 4 | Unlocks at Level 211
Increases the value of the shield Gunnar gives himself to
600% +
60%.


Unlocks at Legendary+
Hero Focus
Increases Ranged DEF and Vitality by For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra
10.
7.
Level 2
Increases Ranged DEF and Vitality by For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra
12.
8.
Level 3
Increases Ranged DEF and Vitality by For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra
15.
9.
EX. Skill - Unlocks at Mythic+
Fire Suppression
Whenever the ally within Gunnar's Doomfield deals total damage equal to of Gunnar's initial ATK, Gunnar automatically launches a missile at his locked-on target, dealing
500% damage and recovering HP equal to of the damage dealt.
1400%

100%
Level 2 | Unlocks at EX. +5
Increases the missile damage to
550%.

Level 3 | Unlocks at EX. +10
Increases the missile damage to
600%.

Level 4 | Unlocks at EX. +15
After Gunnar's HP ratio remains above for the ally within his Doomfield becomes invincible and gains extra ATK equal to of Gunnar's initial ATK.
35%
3s,
45%
Unlocks at Supreme+
Enhance Force
If an area set on fire is struck again by Doomsday Meteor, the area becomes permanently scorched. The fire no longer expires, and enemies within the scorched area cannot heal or gain shields.
Tales

1
Gunnar is a true veteran and a specialist in armscraft. Every piece of armor and barrel he carries is his personal work.

2
When Gunnar speaks, steam and flame escape from the vents across his body with a loud hiss, leaving him chronically overheated and always hunting for better cooling solutions.

3
Hypogeans complain that Gunnar is impossible to get along with. The truth is a simple change of topics sometimes does wonders. Forget plots and pranks. A question about weapons can earn you an unexpectedly long conversation.

4
Gunnar isn't much of a speaker. Once, a spiteful Hypogean made a game of it—cornering him again and again about weaponry. After the third or maybe the fifth time, Gunnar answered with a cannon blast and ended the talk for good.

5
"If you want Gunnar to like you, compliment his craftsmanship. But keep your hands to yourself. Even if he tells you to touch it. That's how you get scorched." —An anonymous Hypogean

6
Of all Hypogeans, Gunnar respects Kulu the most, especially her brutal bombs. He's been hoping to meet her one day just to ask if she'd let him mount her explosives onto his own cannons.

7
Gunnar changes armor often; he's built a whole wardrobe of it. Yet not a single Hypogean has ever noticed, thinking he wears the same outfit every day.

8
Gunnar carries two cannons, and he remains unsatisfied with his firepower.

9
At one point, Gunnar tried to weaponize both his arms and chest. But it only lasted one engagement: overheating turned his arsenal into molten metal.

10
Destruction holds no appeal for Gunnar. He simply wants to test how strong his weapons really are. Any incidental disaster is an irrelevant side effect.


