Gunnar - Iron Doom

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A Tank who specializes in heavy bombardment, supporting allies with powerful long-range fire.

Ultimate - Unlocks at Level 1

Annihilation Directive

When a battle starts, if there is an ally placed 1 tile behind Gunnar, he summons a Doomfield at that ally's location, increasing their normal attack range by
3
and ATK by
25%
+
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3%
of Gunnar's initial ATK. He and the ally remain steadfast until Gunnar is defeated, or until
3s
after the ally leaves the Doomfield. During battle, Gunnar locks onto and prioritizes attacking the enemy targeted by the ally standing on his Doomfield. Active. Gunnar deals
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320%
+
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30%
damage 2 times to all enemies within 2 tiles of the target tile, then launches a Doomsday Meteor that deals
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470%
+
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50%
damage to all enemies within range and sets the ground on fire for
15s.
Enemies standing in the fire take
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80%
+
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8%
damage every second and lose
40
Vitality. When cast automatically, Gunnar prioritizes targeting the enemy area that allows him to hit the most enemies.

Level 2 | Unlocks at Level 51
Increases Doomsday Meteor's damage dealt to all enemies within range to
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490%
+
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50%.

Level 3 | Unlocks at Level 111
Increases Doomsday Meteor's damage dealt to all enemies within range to
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510%
+
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50%.

Level 4 | Unlocks at Level 171
Increases Doomsday Meteor's damage dealt to all enemies within range to
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530%
+
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50%.

Level 5 | Unlocks at Level 231
Increases Doomsday Meteor's damage dealt to all enemies within range to
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550%
+
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50%.
Skill 1 - Unlocks at Level 11

Bombing Engine

Cooldown: 10sInitial Cooldown: 3s
Gunnar fires his cannons 6 times, each time dealing
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65%
+
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8%
damage to all enemies adjacent to his locked-on target. If there is a Doomfield active, the ally within the Doomfield will also launch 6 coordinated attacks, dealing damage to the locked-on target equal to
6%
+
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1%
their max HP and stunning them for
0.5s.
This damage cannot exceed Gunnar's
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100%.

Level 2 | Unlocks at Level 71
Each cannon strike deals
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70%
+
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8%
damage to all enemies adjacent to Gunnar's locked-on target.

Level 3 | Unlocks at Level 131
Each cannon strike deals
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75%
+
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8%
damage to all enemies adjacent to Gunnar's locked-on target.

Level 4 | Unlocks at Level 191
Each cannon strike deals
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80%
+
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8%
damage to all enemies adjacent to Gunnar's locked-on target.
Skill 2 - Unlocks at Level 31

Absolute Defense

Cooldown: 12s
Gunnar lets out a roar, granting himself a shield that absorbs
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450%
+
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60%
damage. He also grants a shield that absorbs
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400%
+
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40%
damage for
6s
to every ally behind him. If there is a Doomfield active, the Doomfield gets strengthened, increasing the ATK SPD of the ally within it by
40
+
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4
for
8s.

Level 2 | Unlocks at Level 91
Increases the value of the shield Gunnar gives himself to
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500%
+
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60%.

Level 3 | Unlocks at Level 151
Increases the value of the shield Gunnar gives himself to
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550%
+
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60%.

Level 4 | Unlocks at Level 211
Increases the value of the shield Gunnar gives himself to
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600%
+
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60%.
Unlocks at Legendary+

Hero Focus

Increases Ranged DEF and Vitality by
10.
For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra
7.

Level 2
Increases Ranged DEF and Vitality by
12.
For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra
8.

Level 3
Increases Ranged DEF and Vitality by
15.
For each allied hero standing behind this hero, increases Ranged DEF and Vitality by an extra
9.
EX. Skill - Unlocks at Mythic+

Fire Suppression

Whenever the ally within Gunnar's Doomfield deals total damage equal to
1400%
of Gunnar's initial ATK, Gunnar automatically launches a missile at his locked-on target, dealing
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500%
damage and recovering HP equal to
100%
of the damage dealt.

Level 2 | Unlocks at EX. +5
Increases the missile damage to
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550%.

Level 3 | Unlocks at EX. +10
Increases the missile damage to
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600%.

Level 4 | Unlocks at EX. +15
After Gunnar's HP ratio remains above
35%
for
3s,
the ally within his Doomfield becomes invincible and gains extra ATK equal to
45%
of Gunnar's initial ATK.
Unlocks at Supreme+

Enhance Force

If an area set on fire is struck again by Doomsday Meteor, the area becomes permanently scorched. The fire no longer expires, and enemies within the scorched area cannot heal or gain shields.

Tales

Tale 1
1
Gunnar is a true veteran and a specialist in armscraft. Every piece of armor and barrel he carries is his personal work.
Tale 2
2
When
Gunnar speaks, steam and flame escape from the vents across his body with a loud hiss, leaving him chronically overheated and always hunting for better cooling solutions.
Tale 3
3
Hypogeans complain that
Gunnar is impossible to get along with. The truth is a simple change of topics sometimes does wonders. Forget plots and pranks. A question about weapons can earn you an unexpectedly long conversation.
Tale 4
4
Gunnar isn't much of a speaker. Once, a spiteful Hypogean made a game of it—cornering him again and again about weaponry. After the third or maybe the fifth time,
Gunnar answered with a cannon blast and ended the talk for good.
Tale 5
5
"If you want
Gunnar to like you, compliment his craftsmanship. But keep your hands to yourself. Even if he tells you to touch it. That's how you get scorched." —An anonymous Hypogean
Tale 6
6
Of all Hypogeans,
Gunnar respects
Kulu
the most, especially her brutal bombs. He's been hoping to meet her one day just to ask if she'd let him mount her explosives onto his own cannons.
Tale 7
7
Gunnar changes armor often; he's built a whole wardrobe of it. Yet not a single Hypogean has ever noticed, thinking he wears the same outfit every day.
Tale 8
8
Gunnar carries two cannons, and he remains unsatisfied with his firepower.
Tale 9
9
At one point,
Gunnar tried to weaponize both his arms and chest. But it only lasted one engagement: overheating turned his arsenal into molten metal.
Tale 10
10
Destruction holds no appeal for
Gunnar. He simply wants to test how strong his weapons really are. Any incidental disaster is an irrelevant side effect.
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