Zanie - Tinker Titan

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A Marksman who specializes in machinery and can deploy turrets during combat.

Ultimate - Unlocks at Level 1

Vein Pulse

Passive. Zanie has her max HP reduced by
15%.
When a battle starts, she deploys 2 laser turrets, that inherit
140%
of her max HP and of her ATK. These turrets are immobile and unaffected Each turret fires lasers at random enemies within 5 tiles, dealing damage equal to
100%
of the laser turret's ATK. If the 2 turrets start the battle within
2
tiles of each other, they become linked, combining their energy to fire at the nearest enemy, dealing damage equal to
55%
of the laser turrets' total ATK every
0.5s.
This combined attack also reduces the target's shield value by up to
30%
of the laser turrets' total ATK. Active. Zanie increases ATK SPD by
15
+
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4
and ATK by for herself and her laser turrets for
10s.
During this time, turret attacks deal extra damage equal to
3%
of the target's current HP, up to
60%
of the laser turret's ATK.

Level 2 | Unlocks at Level 51
When actively used, increases ATK SPD by
20
+
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4.

Level 3 | Unlocks at Level 111
When actively used, increases ATK SPD by
25
+
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4.

Level 4 | Unlocks at Level 171
When actively used, increases ATK SPD by
30
+
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4.

Level 5 | Unlocks at Level 231
When actively used, increases ATK SPD by
35
+
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4.
Skill 1 - Unlocks at Level 11

Iron Defense

Passive. When a battle starts, Zanie builds a gun turret in front of her. The turret inherits
70%
of her max HP and ATK. Its normal attack has a range of 3 tiles and deals damage equal to
100%
+
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10%
of the gun turret's ATK, prioritizing the enemy closest to any laser turret. After
2
normal attacks, the gun turret charges up its next attack into a devastating heavy barrage that fires 6 consecutive rounds at the enemy. Each round deals damage equal to
50%
of the gun turret's ATK, stuns the enemy for
0.5s,
and knocks them back.

Level 2 | Unlocks at Level 71
The gun turret now inherits
75%
of Zanie's max HP and ATK.

Level 3 | Unlocks at Level 131
The gun turret now inherits
80%
of Zanie's max HP and ATK.

Level 4 | Unlocks at Level 191
The gun turret now inherits
85%
of Zanie's max HP and ATK.
Skill 2 - Unlocks at Level 31

Field Repairs

Cooldown: 12sInitial Cooldown: 6s
Passive. When her gun turret is destroyed, Zanie moves to its remains to fully repair it and grant it a shield that can block
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500%
damage. She then returns to her original position. This effect can only be triggered once per battle. Active. Zanie moves to the weakest laser turret to repair it, restoring
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300%
+
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45%
HP and granting it a shield that blocks
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500%
+
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50%
damage. Zanie then returns to her original position.

Level 2 | Unlocks at Level 91
When actively used, increases HP restored to a turret to
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350%
+
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45%.

Level 3 | Unlocks at Level 151
When actively used, increases HP restored to a turret to
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400%
+
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45%.

Level 4 | Unlocks at Level 211
When actively used, increases HP restored to a turret to
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450%
+
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45%.
Unlocks at Legendary+

Hero Focus

Increases Penetration by
12
during battle.

Level 2
Increases Penetration by
16
during battle.

Level 3
Increases Penetration by
20
during battle.
EX. Skill - Unlocks at Mythic+

Precision Overload

Cooldown: 15sInitial Cooldown: 15s
Every
22s,
Zanie upgrades one of her turrets, increasing its max HP and ATK by
40%
and expanding its range by
1
tiles. She will prioritize the frontmost laser turret, and each turret can only be upgraded once per battle.

Level 2 | Unlocks at EX. +5
Turret upgrade increases its max HP and ATK by
50%.

Level 3 | Unlocks at EX. +10
Reduces this skill's cooldown to
15s.

Level 4 | Unlocks at EX. +15
Turret upgrade increases its max HP and ATK by
60%.
Unlocks at Supreme+

Enhance Force

When a laser turret hits an enemy, it burns them, reducing their ATK by
20%
and dealing damage equal to
100%
of the turret's ATK per second for
5s.
The burn effect cannot stack. If the turret is linked to the other laser turret, the burn effect also reduces the enemy's Phys DEF by
30%.

Tales

Tale 1
1
Zanie does her own hair, having tried countless styles before settling on the easiest to maintain.
Tale 2
2
Zanie isn't exactly an all-rounder—she only has a basic understanding of mining, smelting, and construction. Her expertise lies in machinery, materials, and development work.
Tale 3
3
Unlike most inventors,
Zanie succeeds in bringing many of her ideas to life.
Tale 4
4
Although
Zanie mostly works alone in the lab, she is actually quite a capable project manager and can even oversee three mining teams all by herself.
Tale 5
5
Zanie always makes time to learn the latest tech.
Tale 6
6
She can't cast magic but knows more about it than many mages, thanks to her meticulous records on magical effects.
Tale 7
7
Having taught quite a number of students and held classes and talks,
Zanie considers
Hugin
her best disciple so far.
Tale 8
8
Despite her age,
Zanie still carries a lively and youthful spirit. Her energy is probably fueled by creativity.
Tale 9
9
Though not fond of travel,
Zanie spent her early years roaming the continent, quietly gathering experiences that enriched her craft.
Tale 10
10
Zanie often changes her identity to keep her long life under wraps, but rarely changes her name—she's just not good with words.
Credits to: The Yaphalla CommunityDeveloped by:camil.o

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