Walker - Wildland Outlaw




A steadfast Rogue who undertakes the bounties of the mightiest enemies and defeats them.
Ultimate - Unlocks at Level 1
Six-Shot
Walker loads his revolver with 6 bullets, randomly shooting at enemies in front, prioritizing enemies not hit during this cast. Each bullet deals
50% damage plus +
1% of the target's max HP (the bonus damage is up to
60%) stunning the target for +
0.2s. Subsequent hits on the same target deal damage.

5%


1.5

50%
Level 2 | Unlocks at Level 51
When the enemies in front include a target marked with Bounty Pursuit, the remaining bullets will be directed at the targeted enemy after shooting all others.
Level 3 | Unlocks at Level 111
Increases damage to
55%.

Level 4 | Unlocks at Level 171
Increases damage to
60%.

Level 5 | Unlocks at Level 231
Increases stun duration to +
0.2s.
2

Skill 1 - Unlocks at Level 11
Shotgun Blast
Walker shoots 3 penetrative bullets using normal attacks, dealing damage to enemies in the frontal area. His main target will always receive damage from 3 bullets, each with
34% +
6% damage. Walker's normal attack range cannot be buffed any further.


Level 2 | Unlocks at Level 71
Walker's normal attacks stun the enemies for upon dealing critical hits.
0.125s
Level 3 | Unlocks at Level 131
Increases each bullet's damage dealt to
37% +
6%.


Level 4 | Unlocks at Level 191
Increases each bullet's damage dealt to
40% +
6%.


Skill 2 - Unlocks at Level 31
Bounty Pursuit
Walker claims the bounty on the enemy with the highest accumulated damage dealt after a battle starts. Walker prioritizes attacking this enemy upon claiming the bounty, increasing his damage dealt by +
5% and reducing his damage taken by +
5%. Walker gains +
3 Crit boost (up to +
9) till the battle ends when the targeted enemy is defeated.
10s
25%

18%

5

15

Level 2 | Unlocks at Level 91
Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals
50% damage plus the damage equal to of the target's lost HP (the bonus damage is up to
25%)

4%

Level 3 | Unlocks at Level 151
Walker can claim the bounty again after the previous targeted enemy is defeated.
Level 4 | Unlocks at Level 211
Upon claiming the bounty, Walker fires 3 shots at the enemy who is marked with it. Each shot deals
55% damage plus the damage equal to of the target's lost HP (the bonus damage is up to
25%)

4%

Unlocks at Legendary+
Hero Focus
Increases Crit DMG Boost by during battle.
30
Level 2
Increases Crit DMG Boost by during battle.
40
Level 3
Increases Crit DMG Boost by during battle.
50
EX. Skill - Unlocks at Mythic+
Aerial Thunder
Walker throws a grenade at each of the 3 enemies when a battle starts, then uses his revolver to detonate the grenade. The enemies within a 1-tile arc will be stunned for taking
140% damage and losing Phys DEF in upon grenades exploding. The above skill effect only takes effect once when multiple grenades hit the same target.
2s,

10%
15s
Level 2 | Unlocks at EX. +5
Reduces the enemies' Crit Resist by in
10
15s.
Level 3 | Unlocks at EX. +10
Increases damage to
150%.

Level 4 | Unlocks at EX. +15
Increases damage to
160%.

Unlocks at Supreme+
Enhance Force
Walker gains a shield equal to of max HP when dealing damage to the targeted enemy for the first time. The shield lasts till the target is defeated.
20%
Level 2
Walker increases his Crit by When his normal attack deals critical damage to an enemy carrying a bounty, increases the damage of this attack by and grants it Life Drain.
20.
60%
100
Tales

1
Walker has no regard for rules since they are man-made inventions, and as a man, he should be free to make his own rules.

2
Walker never saves his money. If he ever needs more, he simply picks up a few more bounties.

3
Whenever Walker arrives in a new place, he finds a place for a drink before deciding his next steps.

4
Walker can fall asleep extremely quickly. Living in the great outdoors has taught him to maintain his energy levels as his first priority.

5
If someone provokes Walker during a meal, he will glare menacingly at them while he continues eating, savoring every bite as though it were the flesh of his enemies.

6
Walker would go through hell or high water for his friends without hesitation, even for those who have already departed from this world.

7
A bounty hunter lives and dies by their guns. Walker owns several firearms, though he always carries a particular gun that seldom gets used.

8
Walker has gone through enough bullets to fill an entire room.

9
Every piece of clothing on Walker's body reeks of gunpowder, and the smell can never be washed out.

10
Walker can shoot a gun with both hands equally well. Those who think they can find a blind spot in his attacks are always sorely disappointed.